Working in the field of UX/UI design for various years at the Munich Startup VRdirect, I have gotten the chance to design a Virtual Reality software that enables everyone to create their own professional VR projects. 

The design focus lies especially on the usability since it can be used by people without any VR or programming knowledge. 
The software works as followed: The user captures 360° content (photos or videos) and imports them into the Virtual Reality software (VRdirect Studio) by simply dragging and dropping. In the tool, the user can enrich their 360° content by adding interactivity, videos, images or sound.

After editing the VR project, users can share their projects via mobile devices, web browsers or VR headsets (such as Meta, Pico and HTC Vive).
The software is available for macOS and Windows operating systems. 

The UI design of the software is based on Angular Material IO components. The workflow to complete this process was divided into different phases. 
Phase 1 included basic concept mockups; Phase 2 included basic workflow diagrams; Phase 3 included detailed workflow wireframes; Phase 4 defined the hierarchy of the individual wireframes; Phase 5 showed high-fidelity screens and Phase 6 concluded the extensive Styleguide.

The VRdirect Studio is publicly available here.

Tools: Sketch App, Zeplin